So! It's been quiet throughout all of the summer, admittedly more quiet than was intended. Lots has been happening behind the scenes in getting things set up and establishing the work flows and the processes that will be used down the road deeper into development.
During June and July work was done on the game that can't really be shown in all it's glory, unfortunately, but a lot of prototyping and building out of the foundational game mechanics like movement and shooting was done during that time. Baby steps! But important baby steps. Cause they led up to the Dev Sprint that was done during August.
Above: Image of the test environment as of June 2024.
Above: Image of the test environment with a work in progress HUD. Gun model is a placeholder asset
:: THE DEV SPRINT ::
During the month of August a "dev sprint" was set up where each week a series of tasks themed around different parts of development were put on the board with the goal of seeing how fast they could get done, if they even could get done, during their assigned weeks.
Above: The white board during the month of August with some blurred details. Can't reveal all our secrets, now can we.
The goal of this is to determine speed and efficiency to help project the games overall development time. This helps us in budgeting as well as assigning deadlines for the priority tasks down the road. The August Dev Sprint was very successful with every weeks tasks being finished either on time or with time to spare!
During the Dev Sprint ASSIAH's main character, the SOLDR, was fully modeled, rigged, and textured as well. Renders of the SOLDR are below!
Above: SOLDR, fully modeled and rigged wielding a sword.
Above: Renders of SOLDR showing chest and back texture details.
Above: Renders of SOLDR showing torso and leg texture details.
:: THE MARATHON ::
So, what happens next? Well, with the sprint out of the way now we gear up for the long run, the marathon that is game development. We're knee deep in writing the games script and getting all our ducks in a row on the narrative front. From there we can start to tackle individual levels and really break down each and every component that makes up each level.
That's all we have to share for now, I thank you for reading this far and giving us your time. If you're looking forward to what we're building here at Book 27 Games then give our socials a follow (links below) and sign up for the news letter so that you can be notified as soon as the game goes up on steam for wishlist!
Cheers!
-DannyMac
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